![]() ![]() In reality, servers were capped at 50 players, there was only one (considerably smaller than advertised) map in the game, and no skill trees whatsoever.Īs of last night, Hammerpoint had altered the product's description to reflect something closer to reality, but amid an apparent onslaught of complaints from players who purchased the $15 game from Steam, Valve has pulled the game altogether, issuing a statement to Kotaku that referred to the game's release as "premature" and "a mistake." From time to time a mistake can be made and one was made by prematurely issuing a copy of War Z for sale via Steam. None of these things turned out to be true. Developer Hammerpoint Interactive cites, among other things, up to 100 players supported per server, access to private servers, learnable character skills, and multiple maps spanning anywhere from 100 to 400 square kilometers. Much of that backlash seems to stem from either obfuscations of the truth, or outright lies tied to the zombie apocalypse survival game's initial product description on Steam. ![]() This is what The War Z is supposed to be. So perhaps this lack of initial interest is why I'm so taken aback at the crazy amount of backlash the game has received since its release earlier this week. It always looked to me like a crass capitalization of the success of the DayZ mod for ArmA II-which itself is getting its own full-fledged game release sometime in the future-and not much else. I haven't really paid The War Z much consideration over the course of this year. ![]()
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